Planning out a new Text Adventure app | June 25, 2025
I used to start an app (I use the terms app/web app/site pretty interchangeably) with a vague concept then dive straight into code. I've since learned the more planning I…
ImperilUs Tech Stack for Text Adventures | June 24, 2025
ImperilUs is currently a Rails monolith, but has been designed to flexibly scale if required. Here's the bit and pieces, and the reasoning behind each. The backend - Ruby on Rails…
The Original Concept for ImperilUs Text Adventures | June 23, 2025
About a year ago, I was creating campaigns for Dungeons & Dragons. A constant issue facing Dungeon Masters is balancing out planning and improvisation. If you try to plan everything,…